SLiMECORE Update: 7.24.2025

genpop_ARCHIIE

Moderator
Staff member
[ General Changes ]

-Map changes


More texture updates!

-Economy changes

Fixed a bug where items cost 40% more gold then they should have
The upgrade cost for items have changed to make them more consistent
Players will now receive 3 gold per second passively
Bounties now trigger when a team is 10% ahead in gold instead of 20%, and grant players up to 40% of the gold difference instead of 20%
Kill assist gold has been added to the game

-Camp changes

Camps will now take reduced damage from ranged attacks outside a certain range

-Minion changes

Minions will now take reduced damage from ranged attacks outside a certain range

-Assault changes

Players will now do 99.99% reduced damage if they attack the assaulted core walker (The one that's on the ground folks) outside the contest zone

-Traits

Trait prices have been increased across the board to slow down overall power scaling. However, early-game characters now unlock their stronger traits sooner, giving them a more impactful spike during their intended power window. This change helps maintain pacing while sharpening the distinction between early- and late-game heroes.

Price changes:
TraitGoldThreshold.1 100 -> 500
TraitGoldThreshold.2 500 -> 1000
TraitGoldThreshold.3 1000 -> 1500
TraitGoldThreshold.4 1500 -> 2000
TraitGoldThreshold.5 2000 -> 2750
TraitGoldThreshold.6 2500 -> 3500
TraitGoldThreshold.7 3000 -> 4250
TraitGoldThreshold.8 3500 -> 5000
TraitGoldThreshold.9 4500 -> 6000
TraitGoldThreshold.10 5500 -> 7000
TraitGoldThreshold.11 6500 -> 8000
TraitGoldThreshold.12 7500 -> 9000
TraitGoldThreshold.13 8500 -> 10250
TraitGoldThreshold.14 10000 -> 11500
TraitGoldThreshold.15 11000 -> 12750
TraitGoldThreshold.16 12000 -> 14000
TraitGoldThreshold.17 14000 -> 15250
TraitGoldThreshold.18 16000 -> 16500
TraitGoldThreshold.19 17500 -> 17500

-Slime shield


Slime shields now block 80% weapon damage from hunter's outside 2000 units.


[ Item Changes ]

-Unlit Emblem

Cost 500g -> 1000g

-Big shot

Cost 1750 -> 2200g

-Executioner

Cost 1750 -> 2200g

-Vicious Hatchet

Cost 3750 -> 4200g

-Fortifying Life steal

Cost 3500 -> 4000g

-Sacrificial Aura


Damage 25 -> 35

-One with Death

Power gained per every 1 -> 2.5% missing health

-Spell blade

Damage 75 -> 45

-Double cast

Cost 5000 -> 4000g
Percent chance to get a proc 30 -> 40%
Damage mod 35 -> 40%


[ Hunter Changes ]

Momo

-Big Bomb(E):
Damage 80 -> 85
Cooldown 8 -> 7s

-Ignition(Slime RMB):
Damage 70 -> 60
Power scaling 65 -> 90%

-Explosive Barrel(Ult):
Damage 180 -> 225
Power scaling .85 -> 1

Fugu
Big man got some new animations and some new buffs

-Venom Splash(LMB):
Damage 27 -> 31
Puffer inhale(E):
Cooldown 30 -> 25s
Total max health heal 30 -> 45%

-Venomous Blowfish(RMB):
Power scaling 45 -> 55%
Sea Urchin shell (Slime RMB):
damage 14 -> 17

-Venom Road(Ult):
Damage 150 -> 200
Ultimate energy required 500 -> 300 (This is a buff)

-Traits:
Health damage:
Now cost 3 trait points
Enemy percent health per stack .2% -> .4%

-Puffer Knuckles:
Now cost 5 trait points
Wep damage increase per venom stack 5 -> 7.5%

-Spiking shell:
Damage 15 -> 25
Sanguine Venom:
Damage 7 -> 12

Klaypool

-Base stats:
Armor 35 -> 32
Ability armor 31 -> 29
Armor gained per round 15 -> 13

Lyth
Lyth's dot now properly stacks, and last its proper duration.

-Blistering bolt:
Now that her dots properly stack, her attack speed has been adjusted so she can reach max stacks in a mark duration.
Attack speed 2.25 -> 3.5 attacks per second
Damage 35 -> 29 (This is a buff in terms of dps)

-DOX (Passive):
Duration 2.5 -> 2s
Damage 16 -> 15
Power scaling 16 -> 15%

-Buddies (RMB):
Max health power scaling 12 -> 15%
Cooldown 18 -> 13s
Reveal duration 1 -> 4s

-Visions of bud(E):
Duration 6 -> 4s
Cooldown 8 -> 4s

-All Seeing Eye (Ult):
Power scaling 50 -> 40%

[ Traits ]

-Bolt cutters:
Now cost 3 trait points
Total damage coefficient 125% -> 250%

-Sizzling bolts:
Now cost 5 trait points
Addition damage 10 -> 9
Additional Power scaling 0 -> 5%

[ Augment changes ]

-Inevitability:

Time needed per stack 45s -> 90s

-Mystic Mastery:

Cooldown per stack 2.5 -> 1.5%

[ Known Issues ]

This section will serve as an indicator of what is on our radar and known issues we are trying to solve.
Please understand we are a very small team and these things take time.


- Due to the recent item and mode overhauls the balance of our heroes is a bit out of hand. We are actively working on re-balancing the game
every day and are aware some heroes can scale out of hand right now.

- Economy is being actively tuned due to new mode and item shop changes as well.

- Klaypool's Rush has hit detection inconsistencies that are being worked on.

-
Warp pipes can get players stuck in the Corewalker spawn. Use Esc + Unstuck or Reconnect.


thank you <3
 
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