General changes
Game Mode Changes
NEW Escalation:
Flux Form Arena Transition
After either Core Walker has claimed two lives, the Flux Form Arena will shift, transporting players to a new battlefield.
New Map Features:
Two Lanes – Minions now march down two distinct lanes, creating split objectives and wider tactical opportunities.
Four Minion Consumers – Additional consumer nodes provide more options for map control and resource play.
Objective Support – All core objectives remain intact on this map:
Control Point
Fuel
Artifact
Core Walker
The overall game mode remains consistent, but with expanded strategic depth from lane-based minions and additional consumer points.
Developer Note:
This feature is very much a work in progress and will continue to evolve with both developer and player feedback. Expect changes to balance, layout, and flow in future updates. Art and visual polish are also in the works and will be added to the map soon.
Slime Revealing
Hunter weapon attacks will now create slime when striking the ground in the Flux Form Arena.
This slime behaves the same as the original slime floors: It reveals enemy hunters while they are on it.
Note: This feature is still a work in progress and is not yet available on the second map.
Minion changes
The Big Creep now spawns every other wave instead of every wave.
Its gold and Favor values have been adjusted to better reflect this new spawn rate.
Control Point changes
The Control Point now spawns in faster during the first two rounds, helping to kick off early action more quickly.
Control Points are now all-or-nothing for Favor: you no longer gain Favor per tick. Instead, the entire Favor reward goes to the team that fully captures the point.
Gold rewards remain per tick, so holding the point still provides steady income throughout the fight.
After the first two rounds, the Control Point will return to its normal 1-minute spawn timer.
Key binding changes
We’ve updated how Slime abilities work! Abilities can now be used in both Slime and Human forms, giving you more flexibility during combat.
To support this change, the third ability has been moved from Shift + Right Mouse Button to the F key, making it easier and more intuitive to use.
Gold changes
Gold has been increased by 15% across all sources of income outside passive gold drip
Map changes
More texture updates!
Item Changes
General changes
Several items have been reassigned to new categories to better align with the hunters who use them.
Orange items have had their stats adjusted to better support damage-focused hunters.
Orange components have received a 10% nerf across the board, and orange items prices have dropped due to this.
Green items have had their stats adjusted to better support durability-focused hunters.
Hunter Changes
Lyth
DOX (passive):
- Damage 11 -> 14
- Power scaling 9 -> 15.25%
Turret buddies (RMB):
- Max amount of buddies out at once 3 -> 5
Traits:
O5:
- Power scaling .15 -> 0%
- Damage 20 -> 14
G2:
- Bonus health on buddies 150 -> 300
Vandal
SMGS (Lmb):
- Attack speed 9.1 -> 10
- Did You Miss Me? (F):
- Cool down 10s -> 20s
Traits:
- Orange 1: Now grants 1s off Did You Miss Me? cooldown when landing a hit on enemy players.
Scanner
Empower (Passive):
- Empowerment gained per shot 2.5 -> 1.25%
- Soda battle rifle (LMB):
- Attack speed 6.5 -> 8
Rail gun (Rmb):
- Damage 90 -> 45
- Execute damage 175 -> 220
Traits:
- Swapped P2 with P5
Game Mode Changes
NEW Escalation:
Flux Form Arena Transition
After either Core Walker has claimed two lives, the Flux Form Arena will shift, transporting players to a new battlefield.
New Map Features:
Two Lanes – Minions now march down two distinct lanes, creating split objectives and wider tactical opportunities.
Four Minion Consumers – Additional consumer nodes provide more options for map control and resource play.
Objective Support – All core objectives remain intact on this map:
Control Point
Fuel
Artifact
Core Walker
The overall game mode remains consistent, but with expanded strategic depth from lane-based minions and additional consumer points.
Developer Note:
This feature is very much a work in progress and will continue to evolve with both developer and player feedback. Expect changes to balance, layout, and flow in future updates. Art and visual polish are also in the works and will be added to the map soon.
Slime Revealing
Hunter weapon attacks will now create slime when striking the ground in the Flux Form Arena.
This slime behaves the same as the original slime floors: It reveals enemy hunters while they are on it.
Note: This feature is still a work in progress and is not yet available on the second map.
Minion changes
The Big Creep now spawns every other wave instead of every wave.
Its gold and Favor values have been adjusted to better reflect this new spawn rate.
Control Point changes
The Control Point now spawns in faster during the first two rounds, helping to kick off early action more quickly.
Control Points are now all-or-nothing for Favor: you no longer gain Favor per tick. Instead, the entire Favor reward goes to the team that fully captures the point.
Gold rewards remain per tick, so holding the point still provides steady income throughout the fight.
After the first two rounds, the Control Point will return to its normal 1-minute spawn timer.
Key binding changes
We’ve updated how Slime abilities work! Abilities can now be used in both Slime and Human forms, giving you more flexibility during combat.
To support this change, the third ability has been moved from Shift + Right Mouse Button to the F key, making it easier and more intuitive to use.
Gold changes
Gold has been increased by 15% across all sources of income outside passive gold drip
Map changes
More texture updates!
Item Changes
General changes
Several items have been reassigned to new categories to better align with the hunters who use them.
Orange items have had their stats adjusted to better support damage-focused hunters.
Orange components have received a 10% nerf across the board, and orange items prices have dropped due to this.
Green items have had their stats adjusted to better support durability-focused hunters.
Hunter Changes
Lyth
DOX (passive):
- Damage 11 -> 14
- Power scaling 9 -> 15.25%
Turret buddies (RMB):
- Max amount of buddies out at once 3 -> 5
Traits:
O5:
- Power scaling .15 -> 0%
- Damage 20 -> 14
G2:
- Bonus health on buddies 150 -> 300
Vandal
SMGS (Lmb):
- Attack speed 9.1 -> 10
- Did You Miss Me? (F):
- Cool down 10s -> 20s
Traits:
- Orange 1: Now grants 1s off Did You Miss Me? cooldown when landing a hit on enemy players.
Scanner
Empower (Passive):
- Empowerment gained per shot 2.5 -> 1.25%
- Soda battle rifle (LMB):
- Attack speed 6.5 -> 8
Rail gun (Rmb):
- Damage 90 -> 45
- Execute damage 175 -> 220
Traits:
- Swapped P2 with P5
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